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AI Insights · Timothy · January 2022

Top 5 Cannabis Games on iOS in Europe: Q4 2021 Performance

Discover the performance trends of the top 5 cannabis games on iOS in Europe during Q4 2021, including weekly downloads, revenue, and active user data.

Top 5 Cannabis Games on iOS in Europe: Q4 2021 Performance

In Q4 2021, the top 5 cannabis-themed games on iOS in Europe showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared during this period based on Sensor Tower data.

Weed Inc: Idle Tycoon from Metamoki Inc. saw a notable rise in weekly revenue, peaking at around $18K in mid-October before slightly declining to $13K-$17K towards the end of December. Weekly downloads were highest in early October at 32K and gradually decreased to about 18K by the end of the quarter. Active users peaked at nearly 98K in early November but declined to around 65K by the end of December.

Bud Farm: Idle Tycoon Game by LDRLY experienced a steady performance in weekly revenue, hovering between $5.7K and $9.6K throughout the quarter. Downloads fluctuated, peaking at 4.6K in early November and dropping to 1.5K by the end of December. The game maintained a consistent active user base, with numbers ranging from 4.8K to 7.7K.

Hempire - Weed Growing Game from LBC Studios Inc. demonstrated growth in weekly revenue, rising from approximately $5.6K in early October to nearly $9K by the end of December. Downloads also showed an upward trend, reaching up to 7.5K in early December. The game's active user count increased steadily, peaking at around 17.7K in early December before slightly declining to 15.5K by the end of the quarter.

Cheech and Chong Bud Farm by LDRLY had a more fluctuating performance, with weekly revenue ranging from $3K to $6.6K. Downloads were relatively low, starting at around 900 in late September and dwindling to just 18 by the end of December. Active users followed a similar trend, decreasing from 2.2K in late September to just over 1K by the end of the quarter.

Weed Firm 2: Back To College from Ludum LLC maintained steady weekly revenue, peaking at around $4.5K in mid-October and early December. Downloads fluctuated slightly, with a high of 4.3K in early November and a low of 3.2K towards the end of December. Active users remained relatively stable, ranging from 8.9K to 10.1K throughout the quarter.

This data from Sensor Tower highlights the dynamic nature of the cannabis gaming market on iOS in Europe during Q4 2021. For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022